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Видео с ютуба Game Industry Conference

Game Industry Conference 2025 Video Summary!

Game Industry Conference 2025 Video Summary!

Those Bl**dy Games Destroyed Education... || Mikołaj Sobociński ||

Those Bl**dy Games Destroyed Education... || Mikołaj Sobociński ||

Big systems behind small-talk - Aleksandra Jarosz || Purple Lamp Studios ||

Big systems behind small-talk - Aleksandra Jarosz || Purple Lamp Studios ||

Communicating bad news to supervisors and the team - Iwona Gaura || Flatter Than Earth Inc. ||

Communicating bad news to supervisors and the team - Iwona Gaura || Flatter Than Earth Inc. ||

Game Industry Conference

Game Industry Conference

Live Operations - keep your game alive and prosperous - Artur Bejm || Ten Square Games ||

Live Operations - keep your game alive and prosperous - Artur Bejm || Ten Square Games ||

DBAA: Managing an Engineering Team in Gamedev - Peter Sikachev || Virtuos Warsaw ||

DBAA: Managing an Engineering Team in Gamedev - Peter Sikachev || Virtuos Warsaw ||

Game Industry Conference - Official Trailer 2015

Game Industry Conference - Official Trailer 2015

Доступная игра означает, что игра лучше для всех — Конрад Гадзина | TRIAS AVI, Краковский универс...

Доступная игра означает, что игра лучше для всех — Конрад Гадзина | TRIAS AVI, Краковский универс...

There is no such thing as a sensible default in tools UX - Robin-Yann Storm

There is no such thing as a sensible default in tools UX - Robin-Yann Storm

I got promoted from a specialist to lead – now what? - Bartosz Idzikowski || Black Drakkar Games ||

I got promoted from a specialist to lead – now what? - Bartosz Idzikowski || Black Drakkar Games ||

Managing the Wizards Tower - how to produce technology - Jan Kleszczyński || Techland ||

Managing the Wizards Tower - how to produce technology - Jan Kleszczyński || Techland ||

Dumpster Fire: Gamedev Comedy Special - Artur Ganszyniec || BLANK ||

Dumpster Fire: Gamedev Comedy Special - Artur Ganszyniec || BLANK ||

I thought we were on the same page?! Creative Direction 101 - Kacper Szymczak || Artificer ||

I thought we were on the same page?! Creative Direction 101 - Kacper Szymczak || Artificer ||

Terrain landscaping using city shapes - Sebastian Werema || #techland ||

Terrain landscaping using city shapes - Sebastian Werema || #techland ||

GIC'23 Video Summary!

GIC'23 Video Summary!

Sneak peak from Game Industry Confernce '21

Sneak peak from Game Industry Confernce '21

Dos and don’ts of indie self-publishing || Marcin Draszczuk || Awesome Games Studio

Dos and don’ts of indie self-publishing || Marcin Draszczuk || Awesome Games Studio

Roadwarden: The Pyramid Of Design For A Narrative Game - Aureus Gaj || Moral Anxiety Studio ||

Roadwarden: The Pyramid Of Design For A Narrative Game - Aureus Gaj || Moral Anxiety Studio ||

GIC'24 Video Summary!

GIC'24 Video Summary!

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